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About Paintball
 

Paintball is a sport in which participants eliminate opponents from play by hitting them with paintballs, spherical gelatin capsules containing primarily polyethylene glycol, other non-toxic and water-soluble substances, and dye, shot from a compressed gas-powered gun, commonly called a marker.

Paintball draws a wide array of players, and the Sporting Goods Manufacturer's Association estimates that over 10 million people play annually in the United States alone. Insurance statistics show that paintball is one of the safest sports in existence, even more so than golf.

Games can be played either indoors or outdoors and take various forms, of which some of the most popular are scenario and speedball, also sometimes known as tourneyball under various circumstances. Rules for playing paintball vary widely, with most designed to ensure that participants enjoy the sport in a safe environment. The sport requires a significant amount of equipment and has even developed its own slang.

A game of paintball usually involves two opposing teams seeking to eliminate all of the other team's players or to complete an objective (such as retrieving a flag or eliminating a specific player, see Paintball variations). An average, non-professional game of paintball usually lasts around five minutes to half an hour. Since its inception, paintball has drawn a crowd of both casual and serious players. A full set of paintball gear may cost anywhere from under 300 AED to several thousand AED, depending on the equipment. Some players may invest hundreds of dollars in equipment to improve accuracy, rate of fire, weight, reliability, comfort or aesthetics. Instead of purchasing their gear, occasional players may instead rent equipment from a paintball facility from 70 AED. The number of paintballs fired during a game varies from player to player; depending on a given marker's rate of fire, some paintball players fire hundreds of paintballs per game while others shoot a relatively smaller amount.

History
The first paintballs were created by the Nelson Paint Company in the 1950s for forestry service use in marking trees from a distance, and were also used by cattlemen to mark cows. Two decades later, paintballs were used in a survival game between two friends in the woods of Henniker , New Hampshire , and Paintball as a sport was born.

In 1976, Hayes Noel, a stock trader and his friend Charles Gaines, a writer, were walking home and chatting about Gaines' recent trip to Africa and his experiences hunting buffalo. Eager to recreate the adrenaline rush that came with the thrill of the hunt, and inspired by Richard Connell's The Most Dangerous Game , the two friends came up with the idea to create a game where they could stalk and hunt each other.

In the ensuing months, the friends talked about what sorts of qualities and characteristics made for a good hunter and survivalist. They were stumped, however, on how to devise a test of those skills. It wasn't until a year and a half later that George Butler, a friend of theirs, showed them a paintball gun in an agricultural catalog. The gun was a Nelspot 007 marker manufactured by the Nelson Paint Company. Noel and Gaines each purchased a pistol and had a duel in what became the very first game of paintball. Gaines won.

Thereafter, the friends devised basic rules for the game fashioned along the lines of capture the flag, and invited friends and a writer from Sports Illustrated to play. They called their game "Survival," and an article about the game was published in the June 1980 issue of Sports Illustrated. As national interest in the game steadily built, Gaines and Noel formed a company, National Survival Game, and entered a contract with Nelson Paint Company to be the sole distributor of their paintball equipment. Thereafter, they licensed to franchisees in other states the right to sell their guns, paint, and goggles. As a result of their monopoly on equipment, they turned a profit in only six months.

The first games of paintball were very different from modern paintball games. Nelspot pistols were the only gun available. They used 12-gram CO 2 cartridges, held at most 12 rounds, and had to be relocked after each shot. Dedicated paintball masks had not yet been created, so players wore shop glasses that left the rest of their faces exposed. The first paintballs were oil-based and thus not water soluble; "turpentine parties" were common after a day of play. Games often lasted for hours as players stalked each other, and since each player had only a limited number of rounds, shooting was rare.

Between 1981 and 1983, rival manufacturers began to create competing products, and it was during those years that the sport took off. Paintball technology gradually developed as manufacturers added a front-mounted pump in order to make relocking easier, then replaced the 12-gram cartridges with larger air tanks, commonly referred to as "constant air". These basic innovations were later followed by gravity feed hoppers and 45-degree elbows to facilitate loading from the hopper.


Paintball Rules View/Download Sharjah Paintball Park Game Rules

1. The game will start & stop with sound of loud air horn. You will recognize when you hear it.
2. The players have to break in to 2 teams and each team has to start game by tagging the base.
3. Team captains have to waive the referee, in order for the game to begin. The referee blows the horn and the game commences officially, Each games is 10 to 20 minutes.
4. Do not remove your mask in the playing field for any reason whatsoever. The Paintballs travel at approximate 300ft/second (fps) at the nozzle. Getting hit in the eye can be severe.
5. A minimum of two persons is designated as the Referee or Marshal for each Paintball game. The Marshal will be the one who starts the game, stops the game for paint check, decides the issues that may arise and who ends the game. As with all games, it does not pay to contradict the decisions of the Marshal, decisions by Marshals are final and unarguable.
6. Marshals are under no circumstances to be hit or to be argued.
7. Marshals will be using 3 signs on the playing field

• Neutral player: If you have any problems in the field, i.e.: gun is not firing, problem with mask what so ever get the players gun up in the air and shout marshal, A marshal will call you neutral player by pointing at that particular player with an action no players are allowed to fire the neutral player or change their position whilst neutral.
• Player Alive: when the marshals have finished checking the neutral player and if the player is still in the game marshal will ask you to hide and marshal will shout player is alive/clean.
• Player Eliminated: player is out of the game if he/she is hit by a marking pellet (paintball) & it breaks on the player, this includes the clothing or shoes. It doesn't matter whether the player is shot by an opposing player/a teammate (friendly fire). When a player is marked she/he is to immediately call themselves "OUT or ELIMINATED”. She/he must then hold their gun over their head, continue to call out "OUT or ELIMINATED"& leave the playing field by the shortest & safest route.
8. An eliminated player cannot shoot while walking out of the field, nor he to be shot at.
9. Do not fire someone with his or her gun up in the air.
10. When a player is been eliminated put your gun up in the air submit your weapon in the gun room and make your way out to the exit point.
11. If two or more players mark each other simultaneously, all must be eliminated. A referee will decide who is to be eliminated when two or more players are marked.
12. No excessive firing on a player, If you have a tagged a player and he/she has not left the playing field, you may call the nearest marshal to paint check the player.
13. If you are 5 meters less away from a player do not fire on that player. The capsule leaves the barrel with an average speed of 80-100 m/sec.,& this may lead to injuries. If the distance between two rival players is under 5 meters, either both players increase the distance, or ask your opponents.
14. No climbing up the walls, spools and trees.
15. It is strictly forbidden to bring or consume alcohol before, during, or after the game.
16. No physical interaction whatsoever is allowed between players.
17. No blind firing. Always look where you are shooting.
18. Do not pick up paintballs from the field and load them, they will jam your gun.
19. We are not liable for paintball spilled on the field by opening the hopper we request. The players has to double check the hopper lid after every rough encounter if not you may ask the marshal to close the lid.
20. If you are not being hit directly but being sprayed by paint, if the spray is larger than one dirham, is out
21. Do not cross the boundary tree fence, the player can be disqualified from the game.
22. It is not allowed to wear short/t-shirt during the game. All players are required to wear long-sleeve shirts & full-length pants or coveralls. Arms & legs must be fully covered during the game.
23. A player will be disqualified if any player enters or attempts to enter a playing field for a game without having signed a waiver.
24. Do not play with the CO2 cylinder. If it comes off it will go back at 300 fps and it will not pop, it’s not a paintball.
25. In case of violation on the any above mentioned rules, the marshal has the right to disqualify the player at immediate affect or :
- Player can be banned for one or more game
- Players paintball can be transferred to opponents
- Player can be sent in the playing field without a gun